We're also getting ~4-10 international free agents each offseason....who knows, maybe your franchise can sign the next Yu Darvish (or Dice K:S)
Or hopefully not the next Tsuyoshi Shinjo.
Disclaimer: Links on this page pointing to Amazon, eBay and other sites may include affiliate code. If you click them and make a purchase, we may earn a small commission.
We're also getting ~4-10 international free agents each offseason....who knows, maybe your franchise can sign the next Yu Darvish (or Dice K:S)
Or hopefully not the next Tsuyoshi Shinjo.
LOL, I was poking around the BSL site, looking at the Marlins team page. I checked out the personnel and saw my name as General Manager... pretty cool I really appreciate the fudge on my age too... 29. I don't mind, but I'm pretty happy at 34
on a side note, my bench coach can teach hitting better than my hitting coach Cory - how much of a factor do the coaches ratings play into a teams performance? Will we have the option to hire/ fire coaches?
I noticed the age thing with me, too. I don't think it's a typo as the b-day in the system is correct. I think it's just because we are at 1/1/07 in the SIM world so we've gone back in time. We're all five years younger here in the new BSL!
Eric
Awesome!
What about the coach ratings... how much can they affect the overall play of a team and can we control hiring and firing?
I have reviewed the projections for salaries and a lot of teams are on or over the 85 million budgets at this point. Then again, a lot of teams haven't even spent 10 million yet either. These are all estimates, but salaries will be generated due to ratings, veteran status (longer, the more money). Young players that are pre-arbitration cost the minimum, so they have very little hit against the budgets.
The cap is at 125 million, but all teams were budgeted for 85 million with a 2 million cash reserve. Due to the state of my review, I am upping all teams' 2007 budget to 95 million with the 2 million cash reserve. Most of the huge contracts are probably gone at this point. I don't have exact numbers, but high-rated veteran players are the most expensive, so if you've taken a lot of them, consider some younger players in future rounds.
I also upped the cash maximum from 10,000,000 to 20,000,000 which will (down the line) reward teams that don't spend all of their budget each season with flexibility in the future (keep in mind we still have a luxury tax that will be in place on the large-market teams).
Cory
Funny, Meliah and I were talking about this today, and it was going to be something I was going to ask you about tonight.
I was also wondering about the salary issues. I have quite a few veterans who will probably be making a lot of money. I had money issues with the last BSL so hopefully I will be able to avoid them this time around. But maybe the Tribe will win and all the money issues will be moot.
I have done a little practice run, and though not familiar with starting a team, I have tried to keep budget in mind while drafting. I would think I am on the lower end of the scale, and have already created somewhat of signing strategy. Player co-operation will play a large part, but I drafted towards those that may be most willing to go with the flow, so to speak.
---Frank